From Dust - 3D Environment
From Dust is a game by Ubisoft, I have nothing to do with it :)
This was done for the Vray and the Advanced Texturing and shading classes with Stephen DeLalla and Eric Miller. I based it on a concept i found from this game and changed it just a little and also pushed just a little more towards realism and etc.
It was all done in Maya and rendered in Vray. All the textures were painted and the final image was comped in Photoshop. No, it's not a painting XD but thanks for those who thought it was I guess! :)
PS.: Thanks to Shintaro Kane and all the VFX guys who helped me with the animation of this scene (which I'll have to fix the rendering to comp in Nuke whenever I have the chance...lol) also, thanks to Stephen DeLalla, Eric Miller and Michael Cash for the very constructive criticism! :D hahaha
This scene was really a pain to create... unlike many students, I didn't have a model ready for class, and I had NO idea how to work with fur/cloth/etc. But I learned a lot, so I am happy with what I achieved so far even though it still has it's defects.
Hope you like it :)